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Welcome to the 2016 Yale SOM Education Leadership Conference! We look forward to seeing you in New Haven on April 7-8. Feel free to take a look at the conference agenda below. If you have any questions, please reach out to educationconference@yale.edu

Christina Oliver

Classroom, Inc.
Chief Program Officer
New York, NY
Classroom, Inc. is nonprofit that creates Common Core State Standard-aligned literacy learning games that simulate professional careers for middle school students, supported by coaching and training programs for educators. Our blended learning programs combine online gameplay, reading, writing, and embedded assessment with project-based instructional activities. By playing key decision-making roles in the workplace and using the differentiated supports within the game context, students—particularly those struggling with literacy—increase reading achievement, build academic confidence, and foster leadership skills. Our learning games are successfully used in school, extended day, afterschool, and summer school environments. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.Product on Display: Classroom, Inc.’s After the Storm: The Daily Byte, a browser-based literacy learning game, focuses on the aftermath of a hurricane in a local community. Students take on the role of editor-in-chief of an online news magazine. As they navigate being the boss with 20 hours of interactive simulated situations, students experience challenges related to how the storm has affected both their workplace and the community. Students are given reading and writing tasks, designed to upper middle school-level Common Core State Standards and tied to the game’s narrative, through assessments embedded within the game. The assessments feed into a dashboard so educators can quickly spot problem areas for individual students or the class as a whole. Another 30 hours of instruction consisting of pre- and post-game discussion questions and a magazine maker project allow students to explore their interests related to the game and teachers to extend learning.